I started making a pistol, and now I want to make that cross aim thing in the center of the screen. I made a small frame, with four more frames inside of that that looks like this. I made a script that detects clicking, everything's okay with that, but I want to make like when i click it gets bigger for a moment.
rightaim:TweenPosition(UDim2.new(1.089, 0, 0.5, 0),"Out", "Quad", 0.1)
leftaim:TweenPosition(UDim2.new(-0.402, 0, 0.5, 0),"Out", "Quad", 0.1)
topaim:TweenPosition(UDim2.new(0.5, 0, -0.402, 0),"Out", "Quad", 0.1)
bottomaim:TweenPosition(UDim2.new(0.5, 0 , 1.089, 0),"Out", "Quad", 0.1)
wait(0.2)
rightaim:TweenPosition(UDim2.new(0.7, 0, 0.5, 0),"Out", "Quad", 0.1)
leftaim:TweenPosition(UDim2.new(0, 0, 0.5, 0),"Out", "Quad", 0.1)
topaim:TweenPosition(UDim2.new(0.5, 0, 0, 0),"Out", "Quad", 0.1)
bottomaim:TweenPosition(UDim2.new(0.5, 0 , 0.7, 0),"Out", "Quad", 0.1)
Sometimes when I click it stays in the default position, sometimes it gets big, but doesn't go back, because the first animation hasn't ended. Is there a break or something that I can insert at the second section to make the first one stop? (Sorry for bad English, I'm Hungarian)

5 comments
^ If you read up on that link above, you can read about how Override works if you are still a bit confused with this answer.
I have to put the true to all the tweens?
Oh it works! Thank you!!
Not a problem, have a good one lad.
Cool