I asked this question before, but none of the answers worked. They told me to use a characteradded event, but didn't work as it doesn't fire.
game.Players.LocalPlayer.CharacterAdded:Connect(function()
print("ye")
end)
Code above never fires. What would I use to check when the character has been added?

3 comments
did you put your localscript either in starterplayer scripts or startergui? Because it works perfectly fine for me.
i have it in startergui
It should be in the player.