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COMMUNITY QUESTION

How would I know when the character has loaded after death?

I asked this question before, but none of the answers worked. They told me to use a characteradded event, but didn't work as it doesn't fire.

game.Players.LocalPlayer.CharacterAdded:Connect(function()
	print("ye")
end)

Code above never fires. What would I use to check when the character has been added?

3 comments

0

did you put your localscript either in starterplayer scripts or startergui? Because it works perfectly fine for me.

0

i have it in startergui

0

It should be in the player.

1 answer

Put this script in StarterCharacterScripts, scripts in that fire on the character loading in

Code needed:

print("ye")

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