local p = game.Players.LocalPlayer
wait(1.5)
local blr = Instance.new("BlurEffect", game.Lighting)
local TS = game:GetService("TweenService")
local inf = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0,false,0)
blr.Size = 0
local p = {
Size = 24
}
local T1 = TS:Create(blr, inf, p)
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()
T1:Play()
end)
game.Players.LocalPlayer.CharacterAppearanceLoaded:Connect(function()
print("ye")
end)
I am trying to make it print "ye" everytime the character has loaded after a death. But it doesn't work.

2 comments
why don't you just use your variable "p" instead of typing out game.Players.LocalPlayer...?
Why use a CharacterAppearanceLoaded event instead of a CharacterAdded event?