wait(0.5)
local player = game.Players.LocalPlayer
local tool = game.Lighting:FindFirstChild("Burger")
local productId = 20580787
script.Parent.MouseButton1Click:connect(function()
while true do
local g = Game:GetService("MarketplaceService"):PromptProductPurchase(player, productId)
wait()
if g.PurchaseAccept == true then
local a = tool:clone()
a.Parent = player.Backpack
else
print"nope"
end
wait()
end
end)
How would I turn this into a functioning script, I would only want to give the tool out to the player if the purchase is accepted, because this gives it before the player click "OK" on the ROBLOX GUI which pops up.
I also have something like this:
wait(0.5)
local player = game.Players.LocalPlayer
local tool = game.Lighting:FindFirstChild("Burger")
local productId = 20580787
script.Parent.MouseButton1Click:connect(function()
g=Game:GetService("MarketplaceService"):PromptProductPurchase(player, productId)
repeat until g.ProductPurchaseDecision=='PurchaseGranted'
local a = tool:clone()
a.Parent = player.Backpack
end)
