I'm developing a new game and I'm running into some complications with trying to design an effective system to stop exploiters from changing their leaderstats. This leads up to my question, what is the best way to stop players from exploiting leaderstats? I'm am by no means a professional coder keep in mind but I do know what I'm doing (most of the time).
COMMUNITY QUESTION
What is the best way to stop players from exploiting leaderstats?
1 answer
If the player changes their leaderstats, it does only change on their local side, which means that the value is still the same on the server. Do all the checks and everything on the server, and you shouldn't have a problem.
2 comments
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Let's say that they need 10 points to buy a gear. If they exploit their points and change its value to 10 is their value only on the client side? and if the server checks and asks for 10 will they be unable to buy it?
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If they exploit their points and give themself 10 points, If they just changed the value of the Points from the leaderstats, Then it will just be on the client side
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1 comment
sanity checks server side