local firebrick = game.workspace.WaitForChild("firepart")
local pivot = game.workspace.WaitForChild("pivotbrick")
local pivotposition = pivot.Position
while true do
firebrick.CFrame = CFrame.new(pivotposition) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(-42.5,0,0)
wait()
end
Here is what I have tried for rotating a part via CFrame.

1 comment
weld them?