function Changed()
if game.Workspace.Reaper.Humanoid.HealthChanged then
script.Parent.Text = game.Workspace.Reaper.Humanoid.Health
end
my script
function Changed()
if game.Workspace.Reaper.Humanoid.HealthChanged then
script.Parent.Text = game.Workspace.Reaper.Humanoid.Health
end
my script
you need it to trigger when it changes like
game.Workspace.Reaper.Humanoid.HealthChanged:Connect(function()
script.Parent.Text = game.Workspace.Reaper.Humanoid.Health
end)
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1 comment
game.Workspace.Reaper.Humanoid.HealthChanged:Connect(function(amount) end)