so in roblox, if you have low graphics, particle emitters wont release a lot of particles, but if you have max graphics, there will be a lot of them, is there a way to make it so it stays the same no matter what graphics you have?
thank u!
so in roblox, if you have low graphics, particle emitters wont release a lot of particles, but if you have max graphics, there will be a lot of them, is there a way to make it so it stays the same no matter what graphics you have?
thank u!
you could access the user settings in a local script using UserSettings():GetService("UserGameSettings"). You could then multiply the rate of the particles by the graphics settings that they have(could be done in the local script since it is different for everyone). A player with a graphics setting of 1/10 will have a rate of the original divided by 10 so just multiply the rate by 10(I'm assuming this will work). you could do likewise with other graphics settings.
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Something that I'd like to add, is that you should keep track of the particle objects that you changed so that you can update rate if the player decides to change its graphics quality.