Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

CharacterAppearanceLoaded and HasAppearanceLoaded not working in LocalScripts?

Asked by 4 years ago
local plr = game:GetService('Players').LocalPlayer

if plr.HasAppearanceLoaded == false then
    plr.CharacterAppearanceLoaded:Connect(function(char)
        print("Not Loaded, but now Loaded")
    end)
elseif plr.HasAppearanceLoaded == true then
    print('Already Loaded')
end

To start off, nothing prints... This script is LocalScript located in StarterPlayerScripts. When I convert this to work in a Server Script it does so I was just wondering if CharacterAppearanceLoaded function works in Local Scripts?

0
HasAppearanceLoaded is a *method*. You *call* it. if plr:HasAppearanceLoaded() then User#24403 69 — 4y
0
Hello, i think this function don't work in LocalScripts because its purpose is for Server verification, it fires when the character is loaded for the server and so when it's visible for all the players. DrBronnor 0 — 2y

Answer this question