local Water1 = script.Parent._Water1
local Water2 = script.Parent._Water2
local Water3 = script.Parent._Water3
local Water4 = script.Parent._Water4
local TweenService = game:GetService("TweenService")
local Beam1 = Water3.Beam
local Beam2 = Water4.Beam
local NumberValue_A = Beam1:FindFirstChild("NumberValue")
local NumberValue_B = Beam2:FindFirstChild("NumberValue")
local LavaTween_A = TweenService:Create(NumberValue_A, TweenInfo.new(1), {["Value"] = 0.2})
local LavaTween_B = TweenService:Create(NumberValue_B, TweenInfo.new(1), {["Value"] = 0.2})
NumberValue_A:GetPropertyChangedSignal("Value"):connect(function()
Beam1.Transparency = NumberSequence.new(NumberValue_A.Value)
end)
NumberValue_B:GetPropertyChangedSignal("Value"):connect(function()
Beam2.Transparency = NumberSequence.new(NumberValue_B.Value)
end)
local Neon = Enum.Material.Neon
local Material_1 = Water3.Material
local Material_2 = Water4.Material
local SurfaceGlowA = Instance.new("SurfaceLight", Water3)
local SurfaceGlowB = Instance.new("SurfaceLight", Water4)
local Light_Face1 = Water3.SurfaceLight
local Light_Face2 = Water4.SurfaceLight
LavaState_Water3 = function()
LavaTween_A:Play()
Material_1 = Neon
print(SurfaceGlowA)
Light_Face1.Face = "Top"
Light_Face1.Color = Color3.new(255, 0, 0)
end
LavaState_Water4 = function()
LavaTween_B:Play()
Material_2 = Neon
print(SurfaceGlowB)
Light_Face2.Face = "Top"
Light_Face2.Color = Color3.new(255, 0, 0)
end
wait(5)
Water1:Destroy()
Water2:Destroy()
wait(2)
LavaState_Water3()
wait(3)
LavaState_Water4()
TweenService:Create failed because Instance is null? Error applies to Line 15
1 answer
Assuming these number values actually have been inserted in your game, it appears to be indexing them before they're loaded in.
Basically, you can use the :WaitForChild() function to ensure that the script halts until that object is found.
Pretty much every roblox object has this function, use it to your advantage.
:FindFirstChild(), however; Doesn't halt. That means that if the object you're trying to index is nil (not loaded in) , it's going to return nil.
You should be able to solve it likes this:
local NumberValue_A = Beam1:WaitForChild("NumberValue")
local NumberValue_B = Beam2:WaitForChild("NumberValue")
Now whenever you create the new tween, in theory; it should work.
If the error persists, make sure you check your spelling. You may have a typo.
1 comment
Oh and uh you may assume im implying that nil means not loaded in, it doesnt mean that. It simply means no value or absence of a value
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
WaitForChild is your best friend.
I believe this is saying that whatever NumberValue_B is, is nil i.e it can't find it in the explorer hierarchy
@Fifkee Where would I type that? I'm still a little confused.