Sorry for any English mistakes.
I'm trying to do a Wall jump script,but i don't know how to detect if the wall is on the right,left or front of the humanoid.I need that because of the animations and because of the velocity i want to put in the opposite direction of the wall.

2 comments
You could check the HumanoidRootPart's CFrame for doing this. You can check their LookVector and RightVector.
^, when the touched event fires, check if the part is closest to the lookvector, the rightvector, the left vector (negative rightvector), and the back vector (negative lookvector).