I have all the GUI set up. It's just that I don't know how to change the player's walkspeed if you were to use a TextBox and a TextButton.
COMMUNITY QUESTION
How would you make a GUI change a player's walkspeed by the player's choice?
2 answers
Textbox, use .FocusLost and connect it to the function. I believe one of the arguments are EnterPressed which is a Boolean (sends true if the focus was lost via the Enter key) Then get the textbox’s text and fire a remote to the server with the walkspeed amount. After that get on the server and change the players walkspeed with the provided argument.
Put a LocalScript in the Text Button. Put the following code in:
script.Parent.MouseButton1Down:Connect(function()
game.ReplicatedStorage.ChangeSpeed:FireServer(script.Parent.Parent.TextBox.Text)
end)
Then, make a RemoteEvent in ReplicatedStorage called "ChangeSpeed".
Finally, put a Script in ServerScriptService and put the following code in it:
game.ReplicatedStorage.ChangeSpeed.OnServerEvent:Connect(function(player,value)
if value:IsA("Number") then
if value > 0 and value < 100 then -- Set 100 to the max speed
if player.Character.Humanoid then
player.Character.Humanoid.WalkSpeed = value
end
elseif value > 0 then
if player.Character.Humanoid then
player.Character.Humanoid.WalkSpeed = 100
end
else if player.Character.Humanoid then
player.Character.Humanoid.WalkSpeed = 0
end
end
end
end)
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1 comment
ServerScriptService.Script:3: attempt to call method 'IsA' (a nil value)