speed = 25 --16 is default
local marketplaceService = game:GetService("MarketplaceService")
local gamepassId = 0 -- your gamepass ID here
local speed = 25 -- set to whatever walking speed you want
game.Players.PlayerAdded:Connect(function(player)
repeat wait() until player.Character
if (marketplaceService:PlayerOwnsAsset(player, gamepassId) then
speed = 50
return
end
end)
function onPlayerRespawned(character)
wait(1) --loading delay
local player = game.Players:GetPlayerFromCharacter(character)
local human = character:findFirstChild("Humanoid")
if player ~= nil and human ~= nil then
human.WalkSpeed = speed
end
end
game.Workspace.ChildAdded:connect(onPlayerRespawned)
✓ ANSWER ACCEPTED
How to convert this broken running script into normal script?
1 answer
✓ Accepted answer
Try
local defaultspeed = 25 --16 is default
local Market = game:GetService("MarketplaceService")
local gamepassId = 0 -- your gamepass ID here
local gamepassspeed = 50 -- set to whatever walking speed you want
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if Market:UserOwnsGamePassAsync(plr.UserId,gamepassId) then
char.Humanoid.WalkSpeed = tonumber(defaultspeed)
else
char.Humanoid.WalkSpeed = tonumber(gamepassspeed)
end
end
end)
This discussion is preserved as it was. New answers, comments, and votes are closed.
