while true do
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area7").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
wait(0.5)
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area8").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("FollowA") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area9").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("FollowA"):Remove()
follow = script.Follow2:clone()
follow.Number.Value = 9
follow.Disabled = false
follow.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area9").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
wait(0.5)
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area10").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area11").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area12").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.Follow2:clone()
follow.Number.Value = 12
follow.Disabled = false
follow.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area12").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
wait(0.5)
end
COMMUNITY QUESTION
Can someone make this FE i will pay ROBUX?
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