Hello,
Context: - I'm trying to rotate an extremely large part in my game.
Problem: - I cannot get the character to rotate with the part. At the moment, the character will fall off the part unless you move your character to stay on the part, I want the character to move with the part.
Current Script - This is the local script I am currently using to rotate the part. The part is a local part.
game:GetService("RunService").RenderStepped:Connect(function()
clone1.CFrame = clone1.CFrame * CFrame.Angles(0, 0.005, 0)
end)
Any advice or solutions you can give me would be appreciated.
Tweakified
