This script is a basic code to make an NPC follow a player. Instead of the NPC trying to follow the player's torso, I want it to follow a String Value within the Torso called "Human". I tried several different ways to make it follow the StringValue but it won't. The issue is that it's looking for a physical part but a StringValue isn't a physical part within the Workspace. I have no idea how to solve this.
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = math.huge
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("Torso") -- Here's the line that's giving me trouble
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(0.1)
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end

2 comments
You mean a Humanoid?
Yes, NPC or Humanoid. They're the same.