So I've modifying this old script (I did not make it I'm just modifying it to my liking) and it was originally a black hole script but now I just made it so it could only unanchor parts and make them fall off the map within a certain range of the part that contains the script. I've been having problems where the script doesn't run for some reason and it won't show any errors and such. Anyone have any clue what I'm doing wrong?
local childList = {}
local Min = 0
while true do
function checkObject(obj)
if (obj ~= script.Parent) and (obj.Name == "Breakable") then
Min = Min + 1
table.insert(childList,1,obj)
else if (obj.ClassName == "Model") or (obj == workspace) then
local child = obj:GetChildren()
for x = 1, #child do
checkObject(child[x])
wait()
end
wait()
end
wait()
obj.ChildAdded:Connect(checkObject)
end
wait()
end
checkObject(workspace)
local child = childList[Min]
if (child ~= script.Parent) and (child.Name == "Breakable") then
local dis = (child.Position-script.Parent.Position).magnitude
if dis <= 200 then
child.Anchored = false
child.CanCollide = false
table.remove(childList,Min)
Min = Min - 1
wait()
end
wait()
end
wait()
end
