Like when there's a door to a room that have tools that high ranks can use and how do u make it only for high ranks or only for a rank?
How do i make a door for a rank in the group?
1 answer
I will talk you through 2 ways of doing it.
Method 1 This script will assume that what you are allowing them to walk-through is one part, and that the script is a child of the part. This script will allow non-ranking members through if a correct ranking member has walked through 5 seconds before.
SERVER SCRIPT
local GroupId = 000000
local RankId = 000
script.Parent.Touched:Connect(function(hit)
if hit.Name == "HumanoidRootPart" then
pcall(function()
if game.Players:FindFirstChild(hit.Parent.Name) then
if game.Players:FindFirstChild(hit.Parent.Name):GetRankInGroup(GroupId) >= RankId then
script.Parent.CanCollide = false
--script.Parent.Transparency = 1
wait(5)
script.Parent.CanCollide = true
--script.Parent.Transparency = 0
end
else
return
end
end
end
end)
Method 2 These next scripts assume that the door is a single part again, although this time will not allow non-ranking members through at all. WARNING: This script will make the door invisible to correct ranking members. Both of the scripts below are needed for this way of doing it.
Create a RemoteFunction in ReplicatedStorage and call it GetRank.
LOCAL SCRIPT PLACED IN REPLICATEDFIRST
local DoorName = "" --// Make sure that the door part is in the workspace and not in a model.
if game.ReplicatedStorage.GetRank:InvokeServer() == true then
if workspace:FindFirstChild(DoorName) then
workspace:FindFirstChild(DoorName):Destroy()
else
error("Could not find a door by the name of "..DoorName.." in the Workspace!")
end
end
SERVER SCRIPT PLACED IN SERVERSCRIPTSERVICE
local GroupId = 000000
local RankId = 000
game.ReplicatedStorage.GetRank.OnServerInvoke = function(Player)
if Player:GetRankInGroup(GroupId) >= RankId then
return true
else
return false
end
end
Message me if it isn't working!
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
https://developer.roblox.com/en-us/api-reference/function/PhysicsService/SetPartCollisionGroup