Im not asking you to make it for me. im asking you for help. i did the following code for example
example : car1 example 2 : vector 3 : 0,2,0
`s = script g = game.Workspace Car = s.Parent.Parent.Car1
function onClicked() Car.BodyVelocity.velocity = Vector3.new(0, -3, 0) end script.Parent.ClickDetector.MouseClick:connect(onClicked)
there's one thing i put for down. but the problem is. do i use weld for this. to prevent it from breaking apart? or. atleast give me a site to were i can find out how to do it effeciently. help me here! please. `

10 comments
Ok. so i can copy this exact thing but change vector3?
Yes, it should work exactly. Assuming you have everything in the correct place. You might want to modify the paths to the ClickDetector or the car depending on your setup.
Im currently on studio now. i dont understand how its not working. heres what i did. i welded everything to be in place. took the thing i wanted to be a button. added clickdetector and a script in it. put YOUR script in it. then i added body force and position to Car. and i upgraded the force. im still confused
also im getting a argument saying CD isnt part of model
WAIT!!!!!!!! do i put clickdetector and that script in the car????
Before trying to script, Please learn basic scripting and logic.
Read the script, and change it AS I TOLD YOU TO DO, so it will lead to where you put everything. Unless your click detector is named CD, CD will obviously not be found. I never said to use bodyforce, i said bodyGYRO.
"before trying to script, Please learn basic scripting and logic." uhh. thats sorta offensive. you should really look at the games i made :/
I am sorry, it was not my intention to be offensive.
forgiven