I know that there is a WorldToScreenPoint property of the camera. Is there a way I can do the opposite and find the WorldPosition of a ScreenPoint.

2 comments

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not really, you can find a ray from a screen point, but not a world point,

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It can be done with the mouse with "mouse.Hit.Position". Since there aren't any services for doing it. Can I find the code of of mouse and try to figure out how the world position is found