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COMMUNITY QUESTION

How reliable is this exploit method?

So I don't really know how I can do this without using local scripts but basically what im gonna do is

Im gonna check all my exploits in local scripts and if one local script gets deleted i am going to

Use a server script to kick them the problem is that I don't think I can do this without using any local scripts because

I need something to send the information of the client back

1 comment

0

try using log service

1 answer

Exploiters can easily bypass this by either RobloxLocking the script, or simply, using __namecall metamethods to spoof your client to server remote, LogService can already be bypassed too,

Extra Info:

__namecall is when you use the method operator, ( : )

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