so in my game ive got my soundservice.AmbientReverb set to Auditorium, but how would i go about making it so the reverb is different in certain areas, like more muffled or less echoed?

(sorry if i worded the question weirdly, and this isnt a request, its just a question as to how i would go about this)

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Maybe use a local script to modify it, and when you go in those certain areas, modifyt it?