local plr = game.Players.LocalPlayer
local char
local torso
local container = game.ReplicatedStorage:WaitForChild("CinderingBGM")
local settings = require(container:WaitForChild("Settings"))
local musicfolder = container:WaitForChild("MusicFolder")
local globalfolder = musicfolder:WaitForChild("GlobalMusic")
local zonesfolder = musicfolder:WaitForChild("MusicZones")
local servercount = container:WaitForChild("ObjectCount").Value
function GetMatchingCount() --objects can take some time to actually replicate to the client. make sure that the client sees the correct # of objects in the music folder before initializing the rest of the script
local count = 0
local function recurse(instance)
for _,v in pairs(instance:GetChildren()) do
count = count + 1
recurse(v)
end
end
recurse(musicfolder)
if count == servercount then return true end
end
while not GetMatchingCount() do
wait(.5)
end
function IsCleanRotation(v3values) --check to see whether the rotation is at clean 90 degree increments so we can use the more simplistic calculations for it
for _,v in pairs(v3values) do
if not (v%90 <= 0.01 or v%90 >= 89.99) then --why not just check for (v%90 == 0)? because rotations can suffer from floating point inaccuracies
return false
end
end
return true
end
✓ ANSWER ACCEPTED
How can I make it wait 10 seconds before it plays the music?
2 answers
✓ Accepted answer
wait(10)
local plr = game.Players.LocalPlayer
local char
local torso
local container = game.ReplicatedStorage:WaitForChild("CinderingBGM")
local settings = require(container:WaitForChild("Settings"))
local musicfolder = container:WaitForChild("MusicFolder")
local globalfolder = musicfolder:WaitForChild("GlobalMusic")
local zonesfolder = musicfolder:WaitForChild("MusicZones")
local servercount = container:WaitForChild("ObjectCount").Value
function GetMatchingCount() --objects can take some time to actually replicate to the client. make sure that the client sees the correct # of objects in the music folder before initializing the rest of the script
local count = 0
local function recurse(instance)
for _,v in pairs(instance:GetChildren()) do
count = count + 1
recurse(v)
end
end
recurse(musicfolder)
if count == servercount then return true end
end
while not GetMatchingCount() do
wait(.5)
end
function IsCleanRotation(v3values) --check to see whether the rotation is at clean 90 degree increments so we can use the more simplistic calculations for it
for _,v in pairs(v3values) do
if not (v%90 <= 0.01 or v%90 >= 89.99) then --why not just check for (v%90 == 0)? because rotations can suffer from floating point inaccuracies
return false
end
end
return true
end
Put in wait (10) before the place where the music starts playing
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1 comment
Use the wait function, for example, wait(10)