I have a game where I have a timer GUI that begins and appears when a certain value is true, I was wondering how I could make this a remote event so it'll happen on the server side of things rather than a client. Thanks! :)
COMMUNITY QUESTION
How Do I Set A Remote Event For A Timer GUI To Activate?
1 answer
To achieve this, you first need to create a remote event. In this case, I will name the remote event RemoteEvent and put it in ReplicatedStorage.
Local Script:
local event = game.ReplicatedStorage.RemoteEvent
local number = --Enter the variable
local value = --Enter the integer of the variable
if number == value then
event:FireServer()
end
Server Script:
local event = game.ReplicatedStorage.RemoteEvent
local gui = --Insert gui name here
event.OnServerEvent:Connect(function(plr)
gui.Visible = true
end)
If you have any questions post them on this thread.
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
If you need assistance with the timer GUI I might be able to help with that too.
Where do I put the scripts?
I would put the local script in the timer GUI and then the server script in a folder in the workspace.