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How do I prevent a character from falling apart when dying?

Hello dear Scriptinghelpers community. For an upcoming game of mine I want when the Player dies that the camera goes around his character. A fallen apart character doesn't look good, so how can I Prevent a Player from fallign apart?

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Try giving us a script example, your attempt first.

1 answer

✓ Accepted answer

There is a property of Humanoid called BreakJointsOnDeath.

If you set it to False, the character won't fall into pieces on death.

If you put the code:

script.Parent.Humanoid.BreakJointsOnDeath = false

in a Script in StarterCharacterScripts (which is in StarterPlayer) then whenever anyone dies they won't break joints.

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