I’m having reports of people completely losing their data which is a huge problem as my game is more of an open world RPG.
I heard that in order to combat this I should use update async rather than set async which I currently use. Can someone explain to me how it works, how I could implement it and could it cause problems to my current data as im switching between the two?

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https://developer.roblox.com/en-us/api-reference/function/GlobalDataStore/UpdateAsync