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✓ ANSWER ACCEPTED

How do i make my cloned npc non collidable?

2 answers

✓ Accepted answer

well, you could use collision groups, with physics service learn more about it here

After you clone the NPCs you can just make a loop that makes every part of the NPC CanCollide = false

3 comments

0

then get the bonus effect of having it fall out of the world

0

ok then just leave the feet cancollide or weld a part to the base of the npc

0

i dont think you can do cancollide = false, it just locks it to cancollide = true

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