I am trying to give the player a slight blue glow by cloning its body parts, making them slightly bigger than the original, and welding it to the original. This is the function that does this:
function placePart(char, v)
char.Archivable = true
v.Anchored = true
local part = v:Clone()
part.Parent = char
part.BrickColor = BrickColor.new("Toothpaste")
part.Material = "Neon"
part.Transparency = .94
part.CanCollide = false
part.Size = part.Size + Vector3.new(0.1,0.1,0.1)
part.CFrame = v.CFrame
part.Name = "WeldedPart"
weld(part, v)
part.Anchored = false
bodyParts[#bodyParts + 1] = part
wait()
v.Anchored= false
end
I call that function here:
local char = player.Character
local rootPart = char.HumanoidRootPart
local rh = char.RightHand
local fold = char:WaitForChild("Attack Storage")
local assets = rep.Assets.Lightning
for _,v in pairs(char:GetChildren()) do
if (v:IsA("MeshPart") or v:IsA("Part")) and v.Name ~= "Head" then
coroutine.wrap(placePart)(char, v)
elseif v.Name == "Head" then
local mesh = assets.HeadMesh:Clone()
-- v.Anchored = true
mesh.Name = "WeldedPart"
mesh.CFrame = char.Head.CFrame
mesh.Parent = char
weld(v, mesh)
bodyParts[#bodyParts + 1] = mesh
v.Anchored = false
end
end
Please note that not all code I wrote is included. I know for a fact the other code did not cause this problem.

1 comment
I have fixed the problem by simply clearing the children of the cloned part.