script.Parent.Touched:Connect(function(Hit)
if Hit.Name ~= "Part" then
for i = 1, 10 do
local ExpPart = Instance.new("Part",workspace)
ExpPart.Size = Vector3.new(2,2,2)
ExpPart.Position = script.Parent.Position
ExpPart.Velocity = Vector3.new(math.random(20, 50), math.random(30,100),math.random(20,50))
ExpPart.CanCollide = false
ExpPart.Material = Enum.Material.Slate
end
script.Parent:Destroy()
end
end)
What happens is, all the parts stay in the center for around 200 ms, then they fly with their velocity. How do I lower that delay?

2 comments
It's called ping, you can solve this by getting faster internet.
Then explain, let's say adventure story, has the same concept, but has their calculate in the matter of 50- 100 ms? I still use the same internet.