The player starts in the lobby (It's own place), then when they click start they are teleported to the main map
Problem: If they are just teleported, they could get teleported to a game that is full on players or has already started.
Below I have solutions that I have no idea how to put into place
Solution 1: After they server has enough players and starts, make itself unjoinable
Solution 2: Communicate with different servers to find how many players are in the server and if
it has started (getting the value of a bool object in the workspace). Then teleport the player to that specific server if it is valid to be joined.
I think that solution 1 is easier and has a better chance at being possible than the second solution.
I will also accept other solutions to help my problem. Thx in advance!
