I'm having problems with the For loop inside my OnJoiningParty function, every time NumPlayer tries to find the amount of players inside the Idex.Party.Group it doesn't return the right amount of players that is actually in the table, it just returns 0. How do I fix this???
Here is part of the script:
local MapNames = {"Map1","Map2"}
local PlaceMapID = {
["Map1"] = {ID = 123246764},
[2] = {ID = 123246764},
[3] = {ID = 123246764}
}
local PartyList = {}
O = 0
function OnPartyCreation(Player, Maps)
O = O + 1
local Mapi = PartyList[MapNames]
local A,B = pcall(function()
print(GetMapID(Maps))
local Created
local CreatePartMap
Created = false
repeat
PartyList[#PartyList] = {
Party = {
Leader = Player;
Group = {}
},
MapName = Maps
}
wait()
CreatePartMap = PartyList[#PartyList].Party
Created = true
until Created == true and CreatePartMap.Leader ~= nil
return print("New party was created"), print(unpack(CreatePartMap.Group))
end)
print(A,B)
end
function OnJoiningParty(Player, Map)
local MaxPlayers = Services.Players.MaxPlayers
print("hi")
repeat wait() until Player
for _,Idex in pairs(PartyList) do
local Names = Idex.MapName
print(5)
if Map == Names then
print(111)
for NumPlayer = 0,#Idex.Party.Group do
print(6)
if NumPlayer > MaxPlayers then
print(7)
warn("Party is full, "..NumPlayer .." < ".. MaxPlayers)
else
table.insert(Idex.Party.Group,Player.Name)
print(unpack(Idex.Party.Group))
SwitchTables(Lobby,InParty,Player.Name)
print(unpack(InParty))
print(unpack(Lobby))
warn("Party is not full, "..NumPlayer .." > ".. MaxPlayers)
print(Player.Name.." has joined the party")
break
end
end
end
end
end
game.ReplicatedStorage.GameFolder.Remotes.JoinParty.OnServerEvent:Connect(OnJoiningParty)
game.ReplicatedStorage.GameFolder.Remotes.CreateParty.OnServerInvoke = OnPartyCreation
Here is a more focused part of the problem inside the script:
function OnJoiningParty(Player, Map)
local MaxPlayers = Services.Players.MaxPlayers
print("hi")
repeat wait() until Player
for _,Idex in pairs(PartyList) do
local Names = Idex.MapName
print(5)
if Map == Names then
print(111)
for NumPlayer = 0,#Idex.Party.Group do
print(6)
if NumPlayer > MaxPlayers then
print(7)
warn("Party is full, "..NumPlayer .." < ".. MaxPlayers)
else
table.insert(Idex.Party.Group,Player.Name)
print(unpack(Idex.Party.Group))
SwitchTables(Lobby,InParty,Player.Name)
print(unpack(InParty))
print(unpack(Lobby))
warn("Party is not full, "..NumPlayer .." > ".. MaxPlayers)
print(Player.Name.." has joined the party")
break
end
end
end
end
end
game.ReplicatedStorage.GameFolder.Remotes.JoinParty.OnServerEvent:Connect(OnJoiningParty)
