I think I know how, but for some reason whatever code I put to do when an event is fired doesn't happen. "triedtochange" is printed. I have event2 fire when a player joins and when they use this button, but for some reason it only does the print function and nothing else. The buttons are in a frame in startergui which is placed on a part.
local evnt2 = game.Workspace.event2
local button = script.Parent
local sword = "Lumina"
local price = 2000
button.MouseButton1Click:Connect(function(sword, price)
local sword = "Lumina"
local price = 2000
local tix = game.Players.LocalPlayer.leaderstats.Tix
if tix.Value >= price then
evnt2:FireServer(sword, price)
print("detected click")
end
end)
evnt2.OnClientEvent:Connect(function(sent)
if sent == sword then
print("triedtochange")
button.Visible = false
script.Parent.Parent:FindFirstChild("buy button").Visible = true
end
end)
