So I want that all players change there WalkSpeed at the same time. With my script it circles trough each player and that takes a while, so other players can walk earlier then others.
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
-- teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailabelSpawnPoints[1].CFrame + Vector3.new(0,5,0)
character.Humanoid.WalkSpeed = 0
table.remove(AvailabelSpawnPoints,1)
-- Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
-- There is no character
if not player then
table.remove(plrs,i)
table.remove(charactersToMove,i)
end
end
end
end
Status.Value = "Get Ready to play!"
for ct = CountDownTimer,0,-1 do
Status.Value = ct
wait(1)
if ct == 0 then
character.Humanoid.WalkSpeed = 16
end
end

2 comments
Thank you very much! :)
No problem! Make sure to "Accept" my answer if you found it helpful.