I made a burn damage script similar to this a while ago but I lost it. I need help starting from scratch. So basically if one touches a particle, they get mild damage over time.

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You could make a ball shape that is transparent and anchored INSIDE of the particles. When they touch the PART, they should take damage with this: for i = 1,20 do plr.Character.HumanoidTakeDamage(1) wait(.10) end