if script.Parent.Parent.LoadingDone.Value == false then
		while true do
			if current < player.leaderstats.Levels.Value * 1000 then break end
			current = current - (player.leaderstats.Levels.Value * 1000)
			print(current)
			player.leaderstats.Levels.Value = player.leaderstats.Levels.Value + 1
			print(player.leaderstats.Levels.Value)
			wait()
		end
		levelexp = current
		current = player.Exp.Value
		script.Parent.Parent.LoadingDone.Value = true
		level = player.leaderstats.Levels.Value
		lead_level = player.leaderstats.Levels
	end

This is a part of my code. So let's say we have 15000 exps. (When first joining the game) we will load the exp to levels. In Level 1 you need 1000 on lv 2 you need 2000 etc. like that well I'm not very used to repeat ~ until, so I replaced it with a while statement. I will tell you the outputs

14487 -- Exp
  2	-- Level
 12487 --Exp
  3 -- Level
  9487
  4
  5487
  5
  487
  6
  8487
  8
  487
  9

well, you can't do 487 -(6*1000), so I thought it will stopover here, but instead, Lv7 disappeared and the exps became 8487 and straight went to Lv9. Why did studio do this?

3 comments

0

Or Should I make another datasave 'Levels''

0

Would you mind inviting me to your studio for team create, as I just tested this out on my own and it worked fine.

0

What code have you used?