Hello
I'm trying to find a way to make parts move smoothly across the screen. I began by using loops to reset the part position (through a vector3) : this worked ok but the movements were a little clunky.
So I tried attaching a bodyvelocity to the part and setting the values so it would move in the x axis. The script is below, and when I start the game the part does not move at all.
I'm assumign there is something really simple which I am missing here i.e another parameter needs setting. I'd be very grateful if someone could point me to what I am missing here.
workspace.Part.BodyVelocity.Velocity=Vector3.new(50,0,0) local p=Workspace.Part.BodyVelocity.Velocity print(p)
Thanks very much.

3 comments
Thank you Microsoft_Net. I've tried putting in 500 and then 1000 and it is still not moving. I think there is something I might be misundestanding about how velocity works. Do I need to set another parameter before a part will move.
I don't really think you need a parameter, do you have the part anchored?
Hi there. Yes it is anchored. I've put the velocity up to 5000 and no joy.