Here is my code
-- day length is minutes
local dayLength = 5
local cycleTime = dayLength*60
local minutesInADay = 24*60
local lighting = game:GetService("Lighting")
local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay)*cycleTime
local endTime = startTime + cycleTime
local timeRatio = minutesInADay / cycleTime
if dayLength == 0 then
dayLength = 1
end
repeat
local currentTime = tick()
if currentTime > endTime then
startTime = endTime
endTime = startTime + cycleTime
end
lighting:setMinutesAfterMidnight((currentTime - startTime)*timeRatio)
wait(1/15)
until false
while true do
wait(197)
game.ServerStorage.Night.Parent = workspace
wait(1)
game.ServerStorage.Gun.Parent = game.StarterPack
wait(1)
game.ServerStorage.NightSky.Parent = game.Lighting
wait()
game.Lighting.DaySky.parent = Game.ServerStorage
wait()
game.Workspace.Day.Parent = Game.ServerStorage
end
while true do
wait(236)
game.ServerStorage.Day.Parent = workspace
wait(1)
game.ServerStorage.DaySky.Parent = game.Lighting
game.ServerStorage.Night.Parent = workspace
wait(1)
game.ServerStorage.Gun.Parent = game.StarterPack
wait(1)
game.ServerStorage.NightSky.Parent = game.Lighting
game.Workspace.Night.Parent = Game.ServerStorage.Night
wait()
game.Lighting.NightSky.Parent = Game.ServerStorage
game.StarterPack.Gun.Parent = Game.ServerStorage
end
Im trying to make a game where at these points you have to fight monsters and at day not. erm script. Can you help me please?

1 comment
please help me i need is big help