I'm trying to do a quest system and get 5 cash if I finish it
local frame1 = script.Parent
local frame = script.Parent.Parent.Frame
local talksound = script.Parent.Parent.TalkSound
local clicksound = script.Parent.Parent.ClickSound
local accept = script.Parent.Parent.Frame.Accept
local deny = script.Parent.Parent.Frame.Deny
local accept2 = script.Parent.Parent.Frame.Accept2
local deny2 = script.Parent.Parent.Frame.Deny2
local deny3 = script.Parent.Parent.Frame.Deny3
local player = game:GetService('Players').PlayerAdded
while (1) do
wait(1)
if script.Parent.Value.Value == 5 then
player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + 5
wait(2)
frame1:TweenPosition(UDim2.new(-1, 0,0, 0))
wait(1)
deny3.Visible = true
deny3.Active = true
accept.Visible = false
accept.Active = false
accept2.Visible = false
accept2.Active = false
deny.Visible = false
deny.Active = false
deny2.Visible = false
deny2.Active = false
wait(1)
UI.Visible = true
frame:TweenPosition(UDim2.new(0, 0,0.85, 0))
wait(0.5)
local text = "Thanks so much!"
for i = 1, #text do
frame.TextLabel.Text = string.sub(text, 1, i)
talksound:Play()
wait(0.1)
script.Parent.Value.Value = 0
script.Parent.Parent.LocalScript.Disabled = false
end
end
end
Normal script in ServerScriptService
game.Players.PlayerAdded:connect(function(plr)
local stats = Instance.new("Folder", plr)
stats.Name = "leaderstats"
local cash = Instance.new("IntValue", stats)
cash.Name = "Cash"
end)

5 comments
Are you sure 'player' is properly defined?
I've edited it
'local player = game:GetService('Players').PlayerAdded' should be 'local player = game:GetService('Players').PlayerAdded:Wait()'
Nothing happened
?