im testing out rotations on parts, and i want it to rotate by its world coordinates. How do i do that?
while wait() do
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0))
end
im testing out rotations on parts, and i want it to rotate by its world coordinates. How do i do that?
while wait() do
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0))
end
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