local exampleModel_tree1 = workspace.exampleModel_tree1
tool = script.Parent
local localScriptText_testing = workspace.localScriptText_testing
local SurfaceGui = localScriptText_testing.SurfaceGui
local TextLableMessageOutput = SurfaceGui.TextLabel
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local HumanoidRootPart = workspace[player.Name].HumanoidRootPart
tool.Equipped:Connect(function()
TextLableMessageOutput.Text = "tool was equipped"
tool.Activated:Connect(function()
TextLableMessageOutput.Text = "mouse was clicked"
if mouse.Target and mouse.Target.Parent then
if mouse.Target.CFrame == exampleModel_tree1.tree1Part1_trunk.CFrame and not HumanoidRootPart.**Position **<= exampleModel_tree1.tree1Part1_trunk.CFrame + CFrame.new(1,0,0 or 2,0,0 or 3,0,0) then
if HumanoidRootPart.**Position** <= exampleModel_tree1.tree1Part1_trunk.CFrame + CFrame.new(1,0,0 or 2,0,0 or 3,0,0) then
TextLableMessageOutput.Text = "Clicked da tree but ya need to be closer to cut it"
end
TextLableMessageOutput.Text = "Clicked da tree"
exampleModel_tree1.HitValue.Value = exampleModel_tree1.HitValue.Value - 1
if exampleModel_tree1.HitValue.Value <=0 then
exampleModel_tree1.tree1Part1_trunk.Anchored = false
TextLableMessageOutput.Text = "Tree successfully cut down"
wait(2)
exampleModel_tree1:Remove()
end
end
end
end)
end)
COMMUNITY QUESTION
I'm making an axe, but there's an error, output says '(expected Vector3, got CFrame)' ?
1 answer
It looks like you're mixing a CFrame with a position. A coordinate frame stores a position plus a rotational matrix. So you could just grab the .Position from the CFrames, and that should fix it. So (exampleModel_tree1.tree1Part1_trunk.CFrame + CFrame.new(1,0,0 or 2,0,0 or 3,0,0)).Position instead.
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1 comment
The code you have posted seems to have parts of highlighted. Could you post the exact code you're using without any annotations, so that it would be easier to read?