Why do welds do this, Every time I create a weld it decides to use the biggest part as the rotation or movement in C0, C1
How can I swap the part0 and part1 and have it work properly
Why do welds do this, Every time I create a weld it decides to use the biggest part as the rotation or movement in C0, C1
How can I swap the part0 and part1 and have it work properly
Welds How to swap Part0 and Part1?
Save a reference to the corresponding indexes and then swap them around when redeclaring the Part0 and Part1
local weld = ... --// reference to some weld
local newPart0 = weld.Part1 --// notice we're using `Part1` instead of `Part0` because we want toswap them.
local newPart1 = weld.Part0 --// same for `Part0` as said above.
weld.Part0 = newPart0
weld.Part1 = newPart1
Theres a lot of plugins for welding.
i know that but i wanna know why it does this.
This discussion is preserved as it was. New answers, comments, and votes are closed.
3 comments
Is their a difference from manual doing it in studio then script? cause every time i do it manually and it doesn't one work one way from the other way.. i'll show you a gif or video
Part0 and part 1 Work! But not what i want to move and rotate https://gyazo.com/a234564f065676115b507a8e724f363f Try to swap them Here Gif https://gyazo.com/912d10b6c2e5904570af96162ae1bbc9
Plus i dont want the bottom piece to move i want the top.. https://gyazo.com/dfbb322bd9f6f2ba4f6d242a5a48467b