I'm currently making a special script for me on a game where I have no legs, and hover in the air.
And I want to make so I move up and down to kind of make it look like I'm hovering. And I already have a value that changes smoothly so I don't need to add a loop to move up and down in the script. I just need some way of moving my own player up and down that shows for everyone and not locally.
Here's some help in answering:
The value for the smooth movement is at game.Workspace.Values.noobglide (ClassName : NumberValue)
This is for only one specific player only, so you can use game.Workspace.EmK530
I have already tried using HipHeight in Humanoid, but the ascending speed is too slow to keep up.
I have disabled jumping for my player, because. Logic?

1 comment
BodyMovers?