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✓ ANSWER ACCEPTED

Any way to move a player up and down?

I'm currently making a special script for me on a game where I have no legs, and hover in the air.

https://imgur.com/a/7yHRO0d

And I want to make so I move up and down to kind of make it look like I'm hovering. And I already have a value that changes smoothly so I don't need to add a loop to move up and down in the script. I just need some way of moving my own player up and down that shows for everyone and not locally.

Here's some help in answering:

The value for the smooth movement is at game.Workspace.Values.noobglide (ClassName : NumberValue)

This is for only one specific player only, so you can use game.Workspace.EmK530

I have already tried using HipHeight in Humanoid, but the ascending speed is too slow to keep up.

I have disabled jumping for my player, because. Logic?

1 comment

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BodyMovers?

1 answer

✓ Accepted answer

Rather than using BodyMovers or HipHeight, if you want a smooth hovering effect I'd suggest you go with animating the Hover.

You can set the animation priority depending on what you are planning with the hover itself.

1 comment

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^ But if you are rather talking about 'actually moving the player' then yes you should really look into BodyMovers such as BodyVelocity.

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