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✓ ANSWER ACCEPTED

Model from ReplicatedStorage wont show for everybody when moved to workspace?

I've been developing an inventory system, so far the progress is going great. But this error just overall confuses me. It probably has to do something with it being a localscript, or the model coming from ReplicatedStorage.

wait(5)
local player = game.Players.LocalPlayer

--Drop item
script.Parent.MouseButton2Click:Connect(function()
	if script.Parent.ItemNameValue.Value ~= '' then
		if player.Backpack:FindFirstChild(script.Parent.ItemNameValue.Value) then
			local itemclone = game.ReplicatedStorage[script.Parent.ItemNameValue.Value]:Clone()
			player.Backpack[script.Parent.ItemNameValue.Value]:Destroy()
			itemclone[script.Parent.ItemNameValue.Value].CanCollide = true
			itemclone[script.Parent.ItemNameValue.Value].Anchored = false
			itemclone[script.Parent.ItemNameValue.Value].Position = player.Character.HumanoidRootPart.Position
			local dropclone = game.Lighting.Values.DroppedItem:Clone()
			dropclone.Parent = itemclone
			itemclone.Parent = workspace
			script.Parent.ItemNameValue.Value = ''
			script.Parent.DescriptionValue.Value = ''
			script.Parent.Active = false
			script.Parent.Image = ''
			print("Item dropped")
		else
			print("Unable to drop, item equipped")
		end
	end
end)

What the script does is when you right click on an occupied slot in the inventory, it drops the item into the workspace. This works by cloning the exact item from ReplicatedStorage and parenting it to workspace. But apparently, it gets parented to workspace, but it wont show for any other players. I've even tried cloning from CurrentCamera. Does anybody have a solution to this? I think the problem is coming from the fact that a localscript is firing this, I'm not sure.

1 answer

✓ Accepted answer

You can’t clone stuff and then put it in another parent, with a LocalScript because of FilteringEnabled; FilteringEnabled is when a client make changes, the server won’t make the change for other clients; You may want to make it so, a LocalScript doesn’t do the cloning part, but the server does it

1 comment

0

That makes a lot of sense, thanks.

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