This bezier curve seems to be not synced rotation wise midway. I am looking for a solution. Here's what it looks like.
What I'm looking for in the image link below is the black but what I don't want is in red.
Feel free to test it out by inserting this script into workspace.
local orig = Instance.new("Part")
orig.Position = workspace.Baseplate.Position + Vector3.new(0,20,0)
orig.CFrame = orig.CFrame * CFrame.Angles(0,math.rad(45),0)
local pos1 = Instance.new("Part")
pos1.CFrame = orig.CFrame
local pos2 = Instance.new("Part")
pos2.CFrame = pos1.CFrame * CFrame.new(0,11,-35)
local pos3 = Instance.new("Part")
pos3.CFrame = pos1.CFrame * CFrame.new(0,150,-10)
orig.Anchored = true
pos1.Anchored = true
pos2.Anchored = true
pos3.Anchored = true
orig.Size = Vector3.new(1,1,1)
pos1.Size = Vector3.new(1,1,1)
pos2.Size = Vector3.new(1,1,1)
pos3.Size = Vector3.new(1,1,1)
orig.Parent = workspace
pos1.Parent = workspace
pos2.Parent =workspace
pos3.Parent = workspace
local function Lerp(a, b, c)
return a + (b - a) * c
end
local function quadBezier(t, p0, p1, p2)
local l1 = Lerp(p0, p1, t)
local l2 = Lerp(p1, p2, t)
local quad = Lerp(l1, l2, t)
return quad
end
for i = 0,1+.01,1/21 do
local posb = quadBezier(i,pos1.Position,pos2.Position,pos3.Position)
local posb1 = quadBezier(i+(1/21),pos1.Position,pos2.Position,pos3.Position)
local a = Instance.new('Part')
a.Size = Vector3.new(1,1,1)
a.Anchored = true
a.Parent = script.Parent
a.CFrame = CFrame.new(posb,posb1)
end
