local button = script.Parent
local client = game:GetService("Players").LocalPlayer
local character = client.Character or client.CharacterAdded:Wait()
local no = game.ServerStorage.Sound
local clone = no:Clone()
clone.Parent = character.Head
local sound = character.Head:WaitForChild("Sound")
button.Activated:Connect(function()
if not sound.IsPlaying then
character.Humanoid.WalkSpeed = 90
sound:Play()
sound.Looped = true
button.Text = 'SLOW DOWN!'
else
character.Humanoid.WalkSpeed = 16
sound:Stop()
sound.Looped = false
button.Text = 'RUN FAST!'
end
end)
This script doesn't create errors, it just doesn't work. It is meant to insert a sound into a player, then play it when they click it.

2 comments
is it in a LocalScript?
Yes it is in a local script, it would not work otherwise.