So I created a script for some minigames from a tutorial I watched. I decided to be original, so I also added a ScreenGui for the announcements. Originally, the script looked like this,
minigames = game.Lighting.Minigames:GetChildren()
h = Instance.new("Hint")
while true do
if game.Players.NumPlayers > 1 then
h.Text = "Deciding What Game To Play..."
wait(3)
rangame = math.random(1, #minigames)
gamechosen = minigames [rangame]
h.Text = "Game Chosen!"
wait(2)
h.Text = "We Are Playing:" ..gamechosen.Name
wait(3)
gamechosenclone = gamechosen:Clone()
gamechosenclone.Parent = Workspace
wait(3)
spawns = gamechosenclone.Spawns:GetChildren()
for i,v in pairs(game.Players:GetPlayers()) do
name = v.Name
check = Workspace:FindFirstChild(name)
if check then
checkhumanoid = check:FindFirstChild("Humanoid")
if checkhumanoid then
check:Moveto(spawns[i])
end
end
end
for i = 3, 1, -1 do
h.Text = "Game Begins In:" ..i
wait(1)
end
for i = 10, 1, -1 do
h.Text = "Time Left:" ..i
end
h.Text = "The Game Has Finished!"
gamechosenclone:Destroy()
else
h.Text = "One Player Is Not Enough!"
end
wait(1)
end
This script worked perfectly for me, and I was very happy, but then I added my own twist
minigames = game.Lighting.Minigames:GetChildren()
GuiStatus = game.StarterGui.StatusBar.Main.Status
while true do
if game.Players.NumPlayers > 1 then
GuiStatus.Text = "Deciding What Game To Play..."
wait(3)
rangame = math.random(1, #minigames)
gamechosen = minigames [rangame]
GuiStatus.Text = "Game Chosen!"
wait(2)
GuiStatus.Text = "We Are Playing:" ..gamechosen.Name
wait(3)
gamechosenclone = gamechosen:Clone()
gamechosenclone.Parent = Workspace
wait(3)
spawns = gamechosenclone.spawns:GetChildren()
for i,v in pairs(game.Players:GetPlayers()) do
name = v.Name
check = Workspace:FindFirstChild(name)
if check then
checkhumanoid = check:FindFirstChild("Humanoid")
if checkhumanoid then
check:MoveTo(spawns[i])
end
end
end
for i = 3, 1, -1 do
GuiStatus.Text = "Game Begins In:" ..i
wait(1)
end
for i = 10, 1, -1 do
GuiStatus.Text = "Time Left:" ..i
end
GuiStatus.Text = "The Game Has Finished!"
gamechosenclone:Destroy()
else
GuiStatus.Text = "One Player Is Not Enough!"
end
wait(1)
end
this was the new script, I created a textlabel, parented by a frame, parented by a screengui, under startergui. The script only displays "One Player Is Not Enough" on the screenGUI even if there are multiple players. The actual minigame script only runs up to the cloning of the minigame, then immediately stops and stays. It says "Unable to cast instance to Vector3". What should I fix? What have I done wrong? A link to the actual game here: http://www.roblox.com/Minigames-Bedrock-Alpha-place?id=14079887
