game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady()
testdemlvl = player:LoadNumber('demlvl')
if testdemlvl > 0 then
demonlvl = player:LoadNumber('demlvl')
player.PlayerGui.Level.DemonLevel.Text = 'Demon Lvl:'..demonlvl
else
player:SaveNumber('demlvl', 1)
end
testanglvl = player:LoadNumber('anglvl')
if testanglvl > 0 then
angellvl = player:LoadNumber('anglvl')
player.PlayerGui.Level.AngelLevel.Text = 'Angel Lvl:'..angellvl
else
player:SaveNumber('anglvl', 1)
end
RunService = game:GetService('RunService')
RunService.Heartbeat:connect(function()
player.PlayerGui.Level.DemonLevel.Text = 'Demon Lvl:'..demonlvl
player.PlayerGui.Level.AngelLevel.Text = 'Angel Lvl:'..angellvl
end)
player.Chatted:connect(function(save)
if save == '/save/' then
player:SaveNumber('demlvl', 'demlvl')
player:SaveNumber('anglvl', 'anglvl')
end
end)
player.Chatted:connect(function(set)
if save == '/set/' then
player:SaveNumber('demlvl', 100)
player:SaveNumber('anglvl', 100)
end
end)
end)
that is the script, it keeps setting the level to 1... I keep trying to use the /set/ command to set it to 100 but when i leave and come back it is 1 again...
