Hello; I'm trying to work on an AssassinUI and I've run into a complication with the character not loading properly and it only working once with the first character that it loads. Was trying to find out a solution before resorting to here but I've got nothing. Any help or aid to help fix this is appreciated! =)
p.s. There is no real line error it just doesnt load the actual target character somewhere near line 48 and above.
local SP = script.Parent
local Player = game.Players.LocalPlayer
wait(0.5)
local CurrentCamera = workspace.CurrentCamera
local Marketplace = game:GetService("MarketplaceService")
local GamepassId = 6800421
local HUD = SP.HUDPlayer
local SuccessfullEvent = game.ReplicatedStorage.RemoteEvents.SuccessfullKill
local Target
local function GetTarget()
repeat wait(1)
local randomPlayer = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())]
Target = randomPlayer
until randomPlayer.Name ~= Player.Name and randomPlayer.Team.Name ~= Player.Team.Name
end
local function Initiate()
if --[[Marketplace:UserOwnsGamePassAsync(Player.UserId, GamepassId) and]] Player.TeamColor == BrickColor.new("Bright red") then
script.Parent.HUDPlayer.Visible = true
GetTarget()
print(Target)
if Target ~= nil and Target.Character ~= nil then
local content, bool = game.Players:GetUserThumbnailAsync(Target.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size150x150)
HUD.TargetName.Text = Target.Name
HUD.TargetTeam.Text = Target.Team.Name
HUD.TargetPicture.Image = content
Target.Character.Humanoid.HealthChanged:Connect(function(Health)
print(Health)
if Health <= 0 then
wait(3)
if Target == nil then
return end
end
Health = 100
local hp = Health/Target.Character.Humanoid.MaxHealth
script.Parent.HUDPlayer.TargetHP.Frame:TweenSize(UDim2.new(hp,0,1,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.15)
end)
end
else
script.Parent:Destroy()
end
end
Initiate()
Target.Character.Humanoid.Died:Connect(function()
print("target died")
if Target.Character.Humanoid:FindFirstChild("creator") ~= nil then
print("found")
if Target.Character.Humanoid:FindFirstChild("creator").Value == Player.Name then
print("successful")
SuccessfullEvent:FireServer("KilledPlayer",Target)
else
print("target died")
HUD.TargetName.Text = "Target has Died"
HUD.TargetTeam.Text = "Obtaining new Target..."
HUD.TargetPicture.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&userId=1"
wait(1)
Target = nil
Initiate()
end
end
end)
SuccessfullEvent.OnClientEvent:Connect(function(Parameter)
if Parameter == "Return" then
Initiate()
end
end)
game.Players.PlayerRemoving:Connect(function(Player)
if Target then
Target = nil
HUD.TargetName.Text = "Target has left game"
HUD.TargetTeam.Text = "Obtaining new Target"
HUD.TargetPicture.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&userId=1"
wait(1)
Initiate()
end
end)
