I am making a speed gamepass script and found the gamepass script form roblox Developer Hub https://developer.roblox.com/en-us/articles/Game-Passes-One-Time-Purchases so i edited it for my needs to make the speed go faster but for some reason it never notices when the players character is added.
I'll show you what I did.
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local SpeedPassID = 6810819 -- Change this to your game pass ID
Players.PlayerAdded:Connect(function(plr)
local hasSpeedPass = false
-- Check if the player already owns the game pass
local success, message = pcall(function()
hasSpeedPass = MarketplaceService:UserOwnsGamePassAsync(plr.UserId, SpeedPassID)
end)
-- If there's an error, issue a warning and exit the function
if not success then
warn("Error while checking if player has pass: " .. tostring(message))--this never prints
return
end
if hasSpeedPass == true then
print(plr.Name .. " owns the game pass with ID " .. SpeedPassID)--this always prints
plr.CharacterAdded:Connect(function(char)--broken?
print("Test")-- this never prints
end)
end
end)
why is this not working and how can i fix?
