here's my script

game.Players.PlayerAdded:Connect(function(Player)                  
    Player.CharacterAdded:Connect(function(Character)              
        local Stats            = Player:WaitForChild("leaderstats")
        local Level            = Stats:WaitForChild("Level")      
	local Strength		   = Stats:WaitForChild("Strength")            

	Strength    	   = (Level.Value*2)+1

    end)                                                           
end)                                             

1 comment

0

I also had the same issue, but i solved it with remote events. I dont think the server can manipulate intvalues in a player.